All throws are sorted in order of distance that the Alchemist gets thrown, and a delta in seconds is shown for how long the knockback takes relative to a base combo (should be the same for any non-Warrior enemy).
EEE
(+0)
GS
(-0.5)
EGS
(+1.25)
GG
(+0) | EEGS
(+1.75)
EGG
(+1.75)
EEGG
(+2.5)
If starting a combo with G
is not an option (which is the case the vast majority of the time), then we may remove GS
and GG
from the above list:
EEE
(+0)
EGS
(+1.25)
EEGS
(+1.75)
EGG
(+1.75)
EEGG
(+2.5)
Note: The Hunter gets thrown about the same distance by a GS
and a GG
combo, therefore GS
should always be preferred as it's faster.
JGJG
(+0)
JJ GS
(+1.25)
JEEGJG
(+2.75) | JJ EGS
(+3)
JJ GG
(+1.75) | JJ EEGS
(+3.5)
JJ EGG
(+3.5)
JJ EEGG
(+4.25)
If no combos starting with G
:
JGJG
(+0)
JEEGJG
(+2.75) | JJ EGS
(+3)
JJ EEGS
(+3.5)
JJ EGG
(+3.5)
JJ EEGG
(+4.25)
For the Hunter, the order is roughly as follows:
JGJGJEEGJG
| JGJESJJ EGSJJ EEGS