All throws are sorted in order of distance that the Alchemist gets thrown, and a delta in seconds is shown for how long the knockback takes relative to a base combo (should be the same for any non-Warrior enemy).


Forward Throws

EEE (+0) GS (-0.5) EGS (+1.25) GG (+0) | EEGS (+1.75) EGG (+1.75) EEGG (+2.5)

If starting a combo with G is not an option (which is the case the vast majority of the time), then we may remove GS and GG from the above list: EEE (+0) EGS (+1.25) EEGS (+1.75) EGG (+1.75) EEGG (+2.5)

Note: The Hunter gets thrown about the same distance by a GS and a GG combo, therefore GS should always be preferred as it's faster.


Backward Throws

JGJG (+0) JJ GS (+1.25) JEEGJG (+2.75) | JJ EGS (+3) JJ GG (+1.75) | JJ EEGS (+3.5) JJ EGG (+3.5) JJ EEGG (+4.25)

If no combos starting with G: JGJG (+0) JEEGJG (+2.75) | JJ EGS (+3) JJ EEGS (+3.5) JJ EGG (+3.5) JJ EEGG (+4.25)

For the Hunter, the order is roughly as follows: JGJGJEEGJG | JGJESJJ EGSJJ EEGS