All throws are sorted in order of distance that the Alchemist gets thrown, and a delta in seconds is shown for how long the knockback takes relative to a base combo (should be the same for any non-Warrior enemy).
EEE (+0)
GS (-0.5)
EGS (+1.25)
GG (+0) | EEGS (+1.75)
EGG (+1.75)
EEGG (+2.5)
If starting a combo with G is not an option (which is the case the vast majority of the time), then we may remove GS and GG from the above list:
EEE (+0)
EGS (+1.25)
EEGS (+1.75)
EGG (+1.75)
EEGG (+2.5)
Note: The Hunter gets thrown about the same distance by a GS and a GG combo, therefore GS should always be preferred as it's faster.
JGJG (+0)
JJ GS (+1.25)
JEEGJG (+2.75) | JJ EGS (+3)
JJ GG (+1.75) | JJ EEGS (+3.5)
JJ EGG (+3.5)
JJ EEGG (+4.25)
If no combos starting with G:
JGJG (+0)
JEEGJG (+2.75) | JJ EGS (+3)
JJ EEGS (+3.5)
JJ EGG (+3.5)
JJ EEGG (+4.25)
For the Hunter, the order is roughly as follows:
JGJG, JEEGJG | JGJES, JJ EGS, JJ EEGS