This guide is used for developing strats only. You do not need to know this as a runner. It is a brief guide on how to generate optimal combos for fights, assuming no special circumstances.
This guide should only be used if we need to finish a fight without special circumstances such as throwing off the enemy, Elika being down, or the enemy being up against a wall thus rendering some combos impossible. (In the final case, we can simply do whatever combos we are limited to until we become more free - e.g. enemy is not up against a wall anymore - and then use this guide from that point on.) This guide should also not be used where a very small amount of damage is required - less than 12.
B0 = 12
B1 = 20
B2 = 26
A1** = 32
B2* = 34
Let x be the amount of damage needed to finish the fight, rounded up to the nearest even number. E.g. if the enemy currently has 131HP and the fight finishes when they have 60HP, then x = 72. Or if the enemy currently has 74HP and the fight finishes when they have 0HP, then x = 74.
Then we obtain the optimal combo to finish the fight as follows:
Hunter/Concubine
B2
until the fight is finishedB2
s as required to go over xB2
with a B0
if this does not take us under xB2
s as possible with B1
s without going under xAlchemist/Dad
B2
until the fight is finishedB0
, then follow the Hunter/Concubine method, taking care to replace the very first B2
with a B0
B2*
at the end and fill in as many B2
s as required to finish the fightA1**
at the end and fill in as many B2
s as required to finish the fight